Thursday 26 October 2017

Task 2 - Baking the Crate Models

Baking the Crate Models

All of my crate models will have their high poly models baked into the low one. This process will be done on the Substance Painter because it saves me some time and I can also have my other texture maps done at the same time.


To ensure that some of the assets in my model are baked correctly, I crated them in a separated Maya file and baked them to ensure they do not have any artifact errors. Even though you could not see the error due to it being beneath the model, I still wanted to correct it because the player could still see it if they look closer.


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