Friday 27 October 2017

Task 2 - Model Clean-Ups and fixes

Model Clean-Ups

With the models complete, I can now start the clean up process. This is a way to help reduce the poly count on my models and help to add further details on them if needed. The idea of the clean up is to ensure that you do not break up the structure of the model and the tie-in as much spots as possible. Using triangles is ok as long as the model lighting and shape is not altered.

Crate 1 clean-up - 580 tris Unclean - 936
As you can see from the images above, a vast amount of tris have been freed up from the clean up. At the same time the models structure and lighting has not been affected. In addition to this, the clean-up process will allow the texturing process to appear clean and artifact free once I take it into substance. 

Crate 2 clean-up - 860 tris Unclean - 1004
As with crate 1 this one has had its tris reduced via the clean up. This was not much to do with this one, most of the work was coming from the top and bottom part of the crate. But with the extra free space, I can add additional details if I need to.

Crate 3 Clean-up - 688 Unclean - 1124
The 3rd crate was a little bit tricky. There where a lot of edges that affect the structure of this model in a big way, so I had to think of another way to position the edges lines without affecting the model. But like the last model the number of tri counts ha been reduced and will allow me to do some extra work on them.

No comments:

Post a Comment