Task 1 Research - Pre-production Process
In this advanced modelling unit I will be developing a simple sci-fi to a very high standard. This will require me to use all of my knowledge throughout the years in this college to make a top quality model. Because I am doing this to a industry standard I will start with the moodboard ideas.
Moodboard
The crate moodboard |
Because I am making the same crate with three variations, I was thinking to myself "what if for the three variations I make a small, medium and large one?". Taking this Idea I made a moodboard with three different sizes. Some of these images where examples from other artist, but some where taken from games such as Borderlands, Alien: Isolation and Destiny. The Destiny one is what got my attention the most, die to the simple animation they have when you open the crate.
Concept Drawings of sci-fi crates Moodboard |
ArtStation
Crate design done by Greg Cox |
Crate Design done by Andrew Porter |
Another crate design that I took inspiration from is from a artist called Andrew Porter. The way that the crate opens and closes, gave me some ideas for the creation of the animations sequences. He has also used a good colour theme that perfectly fits into the sci-fi environment. His use of colour theme is something that I will apply to my own crate models.
Polycount
Crate design done by Simmo from PolyCount |
Crates Collages
Top to bottom: Crate 1,2 and 3 collages
Taking my moodboards further, I have made a collage containing all of the key images I have used for the Pinterest board, in addition to the colour theme and detail ideas. Taking all of these ideas into consideration, I applied them to the sketches to give me an glimpse of a possible design for these models. The theme is sci-fi so my main focus is on the those kinds of crates. and to follow their form and structure. I also want to make them look damaged so it can fit with the Persistence game design.
This kind of practice is common in the gaming industry. During the pre-production phase they create a wide variety of possible designs for product and eventually it will lead them to their final concept design. For the game Monster Hunter World the developers go into great lengths to get the elder dragons anatomy and features that they will feel fits their idea. In addition to this they also apply this to the armour too taking into consideration the creatures appearance and how it look for both male and female hunters.
Mindmap
Monster Nergigante and weapons concept art
This kind of practice is common in the gaming industry. During the pre-production phase they create a wide variety of possible designs for product and eventually it will lead them to their final concept design. For the game Monster Hunter World the developers go into great lengths to get the elder dragons anatomy and features that they will feel fits their idea. In addition to this they also apply this to the armour too taking into consideration the creatures appearance and how it look for both male and female hunters.
Mindmap
The mindmap of my crate |
The mindmap that I have made here include all of the features I intend to apply to this model. There are many ways I can approach this model and by creating this, I can think of other ideas I can add to the crates. The main point I want to focus the most on is the animations. Even though these will be simple, I want to make them as complex as possible. This is an idea that I can apply to my second or third models.
Sketches
To help further my idea I have made some simple sketches for the three variations. I tried to go for some sharp edges, which is what the sci-fi theme is known for. In addition to this I also highlighted the decals I will be using and the way each one will open.
Digital Sketches
When it came to the digital sketches, I tried my best to capture the original design and further improve upon my ideas. My drawing skills are not to the professional level, but I have created a good colour scheme for all three of them. The middle one is by far the least favourite of my three and the top one is definitely the one I will be modelling first. All three of these colour schemes match to the style of sci-fi. They all use metallic, cold colours that help bring out the simplicity of their palette.
Now that I have got the groundwork of my crates done, I can now begin to model them.
Additional Sketch Improvements 13.11.17
After creating the models, I decided to give them another sketch design. The decals and designs that I gave the previous models where a bit too much, so I decided to tone them down a bit. All the crates follow the main theme in the game, but with my own flare added to them. I have changed the second and third design animation due to timing constraints. But I have have enough time, I can make another one that follows my previous idea.
Sketches
To help further my idea I have made some simple sketches for the three variations. I tried to go for some sharp edges, which is what the sci-fi theme is known for. In addition to this I also highlighted the decals I will be using and the way each one will open.
Digital Sketches
When it came to the digital sketches, I tried my best to capture the original design and further improve upon my ideas. My drawing skills are not to the professional level, but I have created a good colour scheme for all three of them. The middle one is by far the least favourite of my three and the top one is definitely the one I will be modelling first. All three of these colour schemes match to the style of sci-fi. They all use metallic, cold colours that help bring out the simplicity of their palette.
Now that I have got the groundwork of my crates done, I can now begin to model them.
Additional Sketch Improvements 13.11.17
After creating the models, I decided to give them another sketch design. The decals and designs that I gave the previous models where a bit too much, so I decided to tone them down a bit. All the crates follow the main theme in the game, but with my own flare added to them. I have changed the second and third design animation due to timing constraints. But I have have enough time, I can make another one that follows my previous idea.
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