Stand Model
with all of the crates complete I can now focus on the stand for my models. Even though this does not count as the main unit, it will still help to make it stand out a bit more.
The Stand Model |
As you can see from the image above, this is a simple asset, with a low tri count. Because this stand is not part of the main unit, I do not have to worry about the poly count. Nothing else needs to be added to this model, other then the light maps.
Stand High Poly
Just like the crates, I have also applied the high poly details to the model. Even though this is a small asset and you won't see the details on it, I still decided to add this so that textures will be a much better detail when I take it into substance.
Stand UV
The UV's for the model is also simplified. I made sure that the top face has got a lot of room in the UV space. This is so that the details will not be blurred and can be clear to see.
Stand High Poly
The Stand High Poly |
Stand UV
The stand UV |
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